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2025-06-07 07:58:30 -05:00
# Wallflower
*Medium* *Plant*
- **Armor Class:** 14
- **Hit Points:** 33 (6d8+12)
- **Speed:** walk 20 ft. climb 20 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** A5e Monstrous Menagerie, page 254
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 14 (+2) | 14 (+2) | 2 (-4) | 14 (+2) | 5 (-3) |
- **Skills:** stealth +4
- **Damage Resistances:** damage from nonmagical weapons
- **Senses:** darkvision 60 ft., passive Perception 12
- **Languages:**
### Special Abilities
- **Luring Scent:** When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours.
### Actions
- **Tentacles:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the grick can't attack a different target with its tentacles.
### Bonus Actions
- **Beak:** Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage.