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2025-06-07 07:58:30 -05:00
# Hill Giant
*Huge* *Giant*
- **Armor Class:** 13
- **Hit Points:** 105 (10d12+40)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 6 (2,300 XP)
- **Source:** A5e Monstrous Menagerie, page 238
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 20 (+5) | 8 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 6 (-2) |
- **Saving Throws**: Str +8, Con +7
- **Skills:**
- **Senses:** passive Perception 10
- **Languages:** Giant
### Special Abilities
- **Gullible:** The giant makes Insight checks with disadvantage.
### Actions
- **Multiattack:** The giant attacks twice with its greatclub.
- **Greatclub:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a Medium or smaller creature it makes a DC 16 Strength saving throw falling prone on a failure.
- **Rock:** Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage. If the target is a Medium or smaller creature it makes a DC 16 Strength saving throw falling prone on a failure. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
- **Greatclub Sweep (1/Day, While Bloodied):** Each creature within 10 feet makes a DC 16 Dexterity saving throw. On a failure a creature takes 18 (3d8 + 5) bludgeoning damage is pushed 10 feet away from the giant and falls prone.
### Bonus Actions
- **Grab:** One creature within 5 feet makes a DC 10 Dexterity saving throw. On a failure, it is grappled (escape DC 16). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.