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2025-06-07 07:58:30 -05:00
# Death Dog
*Medium* *Monstrosity*
- **Armor Class:** 12
- **Hit Points:** 32 (5d8+10)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** A5e Monstrous Menagerie, page 442
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 14 (+2) | 14 (+2) | 2 (-4) | 12 (+1) | 6 (-2) |
- **Skills:** perception +3, stealth +4
- **Senses:** darkvision 120 ft., passive Perception 18
- **Languages:**
### Special Abilities
- **Two Heads:** The death dog has advantage on Perception checks and on saving throws made to resist being blinded, charmed, deafened, frightened, stunned, or knocked unconscious, and it can't be flanked.
### Actions
- **Multiattack:** The death dog attacks twice with its bite.
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Constitution saving throw. On a failure it becomes infected with a disease. Until this disease is cured the target is poisoned. While diseased the target makes a DC 12 Constitution saving throw every 24 hours reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0.