36 lines
2.0 KiB
Markdown
36 lines
2.0 KiB
Markdown
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# Clay Guardian
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*Large* *Construct*
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- **Armor Class:** 14
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- **Hit Points:** 133 (14d10+56)
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- **Speed:** walk 25 ft.
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- **Challenge Rating:** 9 (5,000 XP)
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- **Source:** A5e Monstrous Menagerie, page 261
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 20 (+5) | 10 (+0) | 18 (+4) | 3 (-4) | 10 (+0) | 1 (-5) |
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- **Skills:**
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- **Damage Immunities:** acid, poison, psychic; damage from nonmagical, non-adamantine weapons
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- **Condition Immunities:** charmed, fatigue, frightened, paralyzed, petrified, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 10
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- **Languages:** understands the languages of its creator but can't speak
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### Special Abilities
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- **Constructed Nature:** Guardians dont require air, sustenance, or sleep.
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- **Acid Absorption:** When the guardian is subjected to acid damage, it instead regains hit points equal to the acid damage dealt.
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- **Berserk:** When the guardian starts its turn while bloodied , roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can’t reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points.
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- **Bloodied Haste:** While the guardian is bloodied, its speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws , and it can use its slam as a bonus action.
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- **Immutable Form:** The guardian is immune to any effect that would alter its form.
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- **Magic Resistance:** The guardian has advantage on saving throws against spells and magical effects.
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### Actions
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- **Multiattack:** The guardian attacks twice with its slam.
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- **Slam:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature it makes a DC 15 Constitution saving throw. On a failure its hit point maximum is reduced by an amount equal to the damage dealt. The target dies if its hit point maximum is reduced to 0. A greater restoration spell or similar magic removes the reduction.
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