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2025-06-07 07:58:30 -05:00
# Bandit Captain
*Medium* *Humanoid*
- **Armor Class:** 15
- **Hit Points:** 65 (10d8+20)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 3 (700 XP)
- **Source:** A5e Monstrous Menagerie, page 470
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
- **Saving Throws**: Dex +5, Con +4
- **Skills:** athletics +4, deception +4, intimidation +4, stealth +5, survival +3
- **Senses:** passive Perception 11
- **Languages:** any two
### Actions
- **Multiattack:** The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
- **Scimitar:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
### Reactions
- **Parry:** If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
- **Bandits are outlaws who live by violence:** Most are highway robbers, though a few are principled exiles or freedom fighters.