42 lines
1.2 KiB
Markdown
42 lines
1.2 KiB
Markdown
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# Shadow
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*Medium Undead, Chaotic Evil*
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- **Armor Class:** 12
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- **Hit Points:** 27 (5d8 + 5)
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- **Speed:** 40 ft.
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- **Initiative**: +2 (12)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 6 | -2 | -2 |
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| DEX | 14 | +2 | +2 |
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| CON | 13 | +1 | +1 |
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| INT | 6 | -2 | -2 |
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| WIS | 10 | +0 | +0 |
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| CHA | 8 | -1 | -1 |
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- **Vulnerabilities**: Radiant
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- **Resistances**: Acid, Cold, Fire, Lightning, Thunder
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- **Immunities**: Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
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- **Skills**: Stealth +6
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- **Senses**: darkvision 60 ft.; Passive Perception 10
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- **CR** 1/2 (XP 100; PB +2)
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## Traits
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***Amorphous.*** The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
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***Sunlight Weakness.*** While in sunlight, the shadow has Disadvantage on D20 Test.
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## Actions
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***Draining Swipe.*** *Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
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## Bonus Actions
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***Shadow Stealth.*** While in Dim Light or darkness, the shadow takes the Hide action.
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