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2025-06-07 07:58:30 -05:00
# Hezrou
*Large Fiend (Demon), Chaotic Evil*
- **Armor Class:** 18
- **Hit Points:** 157 (15d10 + 75)
- **Speed:** 30 ft.
- **Initiative**: +6 (16)
|STAT|SCORE|MOD|SAVE|
| --- | --- | --- | ---- |
| STR | 19 | +4 | +7 |
| DEX | 17 | +3 | +3 |
| CON | 20 | +5 | +8 |
| INT | 5 | -3 | -3 |
| WIS | 12 | +1 | +4 |
| CHA | 13 | +1 | +1 |
- **Resistances**: Cold, Fire, Lightning
- **Immunities**: Poison; Poisoned
- **Senses**: darkvision 120 ft.; Passive Perception 11
- **Languages**: Abyssal; telepathy 120 ft.
- **CR** 8 (XP 3,900; PB +3)
## Traits
***Demonic Restoration.*** If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
***Magic Resistance.*** The hezrou has Advantage on saving throws against spells and other magical effects.
***Stench.*** *Constitution Saving Throw*: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. *Failure:* The target has the Poisoned condition until the start of its next turn.
## Actions
***Multiattack.*** The hezrou makes three Rend attacks.
***Rend.*** *Melee Attack Roll:* +7, reach 5 ft. 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
## Bonus Actions
***Leap.*** The hezrou jumps up to 30 feet by spending 10 feet of movement.