44 lines
1.7 KiB
Markdown
44 lines
1.7 KiB
Markdown
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# Couatl
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*Medium Celestial, Lawful Good*
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- **Armor Class:** 19
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- **Hit Points:** 60 (8d8 + 24)
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- **Speed:** 30 ft., Fly 90 ft.
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- **Initiative**: +5 (15)
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|STAT|SCORE|MOD|SAVE|
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| --- | --- | --- | ---- |
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| STR | 16 | +3 | +3 |
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| DEX | 20 | +5 | +5 |
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| CON | 17 | +3 | +5 |
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| INT | 18 | +4 | +4 |
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| WIS | 20 | +5 | +7 |
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| CHA | 18 | +4 | +4 |
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- **Resistances**: Bludgeoning, Piercing, Slashing
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- **Immunities**: Psychic, Radiant
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- **Senses**: truesight 120 ft.; Passive Perception 15
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- **Languages**: All; telepathy 120 ft.
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- **CR** 4 (XP 1,100; PB +2)
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## Traits
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***Shielded Mind.*** The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.
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## Actions
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***Bite.*** *Melee Attack Roll:* +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.
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***Constrict.*** *Strength Saving Throw*: DC 15, one Medium or smaller creature the couatl can see within 5 feet. *Failure:* 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
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***Spellcasting.*** The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
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- **At Will:** *Detect Evil and Good*, *Detect Magic*, *Detect Thoughts*, *Shapechange*
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- **1e/Day Each:** *Create Food and Water*, *Dream*, *Greater Restoration*, *Scrying*, *Sleep*
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## Bonus Actions
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***Divine Aid (2/Day).*** The couatl casts *Bless*, *Lesser Restoration*, or *Sanctuary*, requiring no spell components and using the same spellcasting ability as Spellcasting.
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