33 lines
1.4 KiB
Markdown
33 lines
1.4 KiB
Markdown
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# Sahuagin
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*Medium* *Humanoid* *lawful evil*
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- **Armor Class:** 12 (natural armor)
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- **Hit Points:** 22 (4d8+4)
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- **Speed:** walk 30 ft. swim 40 ft.
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- **Challenge Rating:** 1/2 (100 XP)
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- **Source:** 5.1 SRD (2015 MM), page 343
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
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- **Skills:** perception +5
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- **Senses:** darkvision 120 ft., passive Perception 15
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- **Languages:** Sahuagin
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### Special Abilities
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- **Blood Frenzy:** The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
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- **Limited Amphibiousness:** The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
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- **Shark Telepathy:** The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
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### Actions
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- **Multiattack:** The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
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- **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
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- **Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
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- **Spear:** Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
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