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2025-06-07 07:58:30 -05:00
# Dryad
*Medium* *Fey* *neutral*
- **Armor Class:** 11 (16 with _barkskin_)
- **Hit Points:** 22 (5d8)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** 5.1 SRD (2015 MM), page 304
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) |
- **Skills:** perception +4, stealth +5
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** Elvish, Sylvan
### Special Abilities
- **Innate Spellcasting:** The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
At will: druidcraft
3/day each: entangle, goodberry
1/day each: barkskin, pass without trace, shillelagh
- **Magic Resistance:** The dryad has advantage on saving throws against spells and other magical effects.
- **Speak with Beasts and Plants:** The dryad can communicate with beasts and plants as if they shared a language.
- **Tree Stride:** Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.
### Actions
- **Club:** Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.
- **Fey Charm:** The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.<br>Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.<br>The dryad can have no more than one humanoid and up to three beasts charmed at a time.