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2025-06-07 07:58:30 -05:00
# Air Elemental
*Large* *Elemental* *neutral*
- **Armor Class:** 15
- **Hit Points:** 90 (12d10+24)
- **Speed:** hover True ft. walk 0 ft. fly 90 ft.
- **Challenge Rating:** 5 (1,800 XP)
- **Source:** 5.1 SRD (2015 MM), page 305
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 20 (+5) | 14 (+2) | 6 (-2) | 10 (+0) | 6 (-2) |
- **Skills:**
- **Damage Immunities:** poison
- **Damage Resistances:** lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- **Condition Immunities:** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Auran
### Special Abilities
- **Air Form:** The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
### Actions
- **Multiattack:** The elemental makes two slam attacks.
- **Slam:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
- **Whirlwind (Recharge 4-6):** Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.<br>If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.