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<title>Swarm, Ice Borers</title>
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<h1>Swarm, Ice Borers</h1>
<p><em>Medium</em> <em>Elemental</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 40 (9d8)</li>
<li><strong>Speed:</strong> walk 10 ft. climb 10 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 362</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>7 (-2)</td>
<td>15 (+2)</td>
<td>10 (+0)</td>
<td>3 (-4)</td>
<td>10 (+0)</td>
<td>3 (-4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +0</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, slashing</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned</li>
<li><strong>Senses:</strong> passive Perception 10</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False Appearance:</strong> While motionless indistinguishable from cluster of icicles. This trait doesn't function if swarm has damaged a creature with blood within the past 2 hrs.</li>
<li><strong>Frigid Mass:</strong> A creature that starts its turn in the swarm's space takes 4 (1d8) cold.</li>
<li><strong>Heatsense:</strong> The swarm can pinpoint the location of creatures emitting heat such as warm-blooded Beasts and Humanoids within 30' of it.</li>
<li><strong>Spider Climb:</strong> Difficult surfaces even ceilings no ability check.</li>
<li><strong>Swarm:</strong> Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Impale:</strong> Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 7 (2d6) piercing damage + 9 (2d8) cold or 3 (1d6) piercing damage + 4 (1d8) cold if the swarm has half its hp or fewer.</li>
</ul>
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