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<title>Qumdaq</title>
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<h1>Qumdaq</h1>
<p><em>Small</em> <em>Elemental</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 18 (4d6+4)</li>
<li><strong>Speed:</strong> walk 30 ft. burrow 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 326</li>
</ul>
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<thead>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>8 (-1)</td>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>6 (-2)</td>
<td>11 (+0)</td>
<td>10 (+0)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +2</li>
<li><strong>Skills:</strong> perception +0</li>
<li><strong>Condition Immunities:</strong> exhaustion, paralyzed, petrified, poisoned, unconscious</li>
<li><strong>Senses:</strong> darkvision 30', tremorsense 30', passive Perception 12</li>
<li><strong>Languages:</strong> Terran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Earth Glide:</strong> Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.</li>
<li><strong>Elemental Nature:</strong> Doesn't require air food drink or sleep.</li>
<li><strong>Final Gift:</strong> When it dies it bursts in a shower of sand. A qumdaq of dying qumdaq's choice within 10 ft. of it regains 5 (2d4) hp or target gains 5 (2d4) temp hp if at its max.</li>
<li><strong>Horde Tactics:</strong> Has advantage on attack rolls vs. a creature if 1+ qumdaq's ally is within 5 ft. of creature and ally isn't incapacitated. Also qumdaq's weapon attacks deal extra 2 (1d4) bludgeoning damage on a hit if 3+ qumdaq's allies are within 5 ft. of target and allies aren't incapacitated.</li>
<li><strong>Sense Magic:</strong> Senses magic within 60' of it at will. This otherwise works like detect magic but isn't itself magical.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Slam:</strong> Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage.</li>
<li><strong>Desiccation Field (1/Day):</strong> Extends its arms sending sand and grit swirling around itself. Each non-qumdaq creature within 10 ft. of it: 5 (2d4) bludgeoning damage and suffers one level of exhaustion for 1 hr or until it drinks 1+ pint of water (DC 10 Con half damage and isn't exhausted). A creature can suffer no more than 3 total levels of exhaustion from Desiccation Field regardless of how many qumdaqs use the action.</li>
</ul>
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