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<title>Lakescourge Lotus</title>
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<h1>Lakescourge Lotus</h1>
<p><em>Medium</em> <em>Undead</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 90 (12d8+36)</li>
<li><strong>Speed:</strong> walk 30 ft. swim 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 258</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
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<td>16 (+3)</td>
<td>17 (+3)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>3 (-4)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Wis +5</li>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Immunities:</strong> cold, poison</li>
<li><strong>Damage Resistances:</strong> necrotic</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 15</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Toxic Ichor:</strong> While submerged in water it's ichor taints water within 10 ft. of it. When a creature enters area for the 1st time on a turn or starts its turn there that creature must make DC 15 Con save or be poisoned while it remains in area and for 1 min after it leaves. A poisoned creature that is no longer in the water can re-save at end of each of its turns ending effect on itself on a success. If purify food and drink spell is cast on a space within 5 ft. of lotus or on space it occupies trait ceases to function for 1 min.</li>
<li><strong>Undead Nature:</strong> Doesn't require air food drink or sleep.</li>
<li><strong>Waterwalker:</strong> Can walk across surface of water as if it were solid ground. Otherwise works like water walk but isn't itself magical.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Tainted Claw or Poisonous Water Jet attacks.</li>
<li><strong>Tainted Claw:</strong> Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) slashing damage + 9 (2d8) poison and target poisoned 1 min (DC 15 Con negates poison). A poisoned creature can re-save at end of each of its turns success ends effect on itself.</li>
<li><strong>Poisonous Water Jet:</strong> Ranged Spell Attack: +5 to hit, 60 ft., one target, 15 (3d8+2) poison.</li>
<li><strong>Enter Reflection:</strong> Touches a body of water large enough to hold it and becomes a reflection on water's surface. While in this form has immunity to B/P/S damage from nonmagical attacks and resistance to B/P/S from magical attacks. While a reflection speed is 5 ft. can't use Tainted Claw and can revert to its true form as a bonus action. If it takes damage that isn't bludgeoning piercing or slashing while a reflection forced back into its true form.</li>
</ul>
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