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<title>Giant Flea</title>
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<h1>Giant Flea</h1>
<p><em>Small</em> <em>Beast</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 27 (5d6 +10)</li>
<li><strong>Speed:</strong> walk 30 ft. climb 20 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 197</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>13 (+1)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>2 (-4)</td>
<td>10 (+0)</td>
<td>2 (-4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +0</li>
<li><strong>Damage Resistances:</strong> bludgeoning</li>
<li><strong>Senses:</strong> blindsight 60', passive Perception 10</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Blood Sense:</strong> Can pinpoint by scent the location of creatures that have blood within 60' of it.</li>
<li><strong>Keen Smell:</strong> Advantage: smell Wis (Percept) checks.</li>
<li><strong>Standing Leap:</strong> Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Leaping Escape:</strong> Leaps up to 15 ft. with o provoking opportunity attacks.</li>
</ul>
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