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<title>Doom Creeper</title>
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<h1>Doom Creeper</h1>
<p><em>Small</em> <em>Plant</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 137 (25d6+50)</li>
<li><strong>Speed:</strong> walk 15 ft. climb 45 ft. burrow 10 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 138</li>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>8 (-1)</td>
<td>21 (+5)</td>
<td>14 (+2)</td>
<td>5 (-3)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
</tr>
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</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Vulnerabilities:</strong> cold</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
<li><strong>Condition Immunities:</strong> blinded, deafened, poisoned</li>
<li><strong>Senses:</strong> blindsight 60' (blind beyond), passive Perception 15</li>
<li><strong>Languages:</strong> understands Sylvan but can't speak</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Decaying Vine attacks.</li>
<li><strong>Decaying Vine:</strong> Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and 9 (2d8) necrotic.</li>
<li><strong>Death's Rose:</strong> Shoots a glowing purple beam of magical energy at a creature it can see within 60' of it choosing one effect:Disorienting Petal. Target: DC 15 Int save or be incapacitated for 1 min. Target can re-save at end of each of its turns success ends effect on itself.Frightful Petal. Target: DC 15 Cha save or frightened 1 min. Target can re-save at end of each of its turns with disadvantage if it can see creeper success ends effect on itself.Slowing Petal. Target: DC 15 Wis save or its speed is halved it takes a -2 penalty to AC and Dex saves and it can't take reactions for 1 min. Target can re-save at end of each of its turns success ends effect on itself.Wasting Petal. Target: DC 15 Con save or waste away for 1 min. While wasting away target vulnerable to necrotic and regains only half the hp when it receives magical healing. Target can re-save at end of each of its turns success ends effect on itself.</li>
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