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<title>Clockwork Conductor</title>
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<h1>Clockwork Conductor</h1>
<p><em>Small</em> <em>Construct</em> <em>lawful neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 28 (8d6)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 87</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>7 (-2)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>9 (-1)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +1</li>
<li><strong>Damage Immunities:</strong> lightning, poison, psychic, thunder</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 13</li>
<li><strong>Languages:</strong> understands the languages of its creator but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Construct Nature:</strong> Doesn't require air food drink or sleep.</li>
<li><strong>Immutable Form:</strong> Immune: form-altering spells/effects.</li>
<li><strong>Magic Resistance:</strong> Advantage: spell/magic effect saves.</li>
<li><strong>Metronomic Aura:</strong> When a friendly creature within 20' of conductor makes an attack or Cha (Performance) check creature can treat d20 roll as a 10 instead of die's actual roll.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Conductive Baton:</strong> Melee Weapon Attack: +3 to hit, 5 ft., one target, 3 (1d4+1) bludgeoning damage + 4 (1d8) lightning and target can't take reactions until start of its next turn.</li>
<li><strong>Overclocked Finale (Recharge: Short/Long Rest):</strong> Makes a grand sacrifice spurring its allies on in a final masterstroke. Each friendly creature within 30' of conductor that can see it gains a +5 bonus to attack rolls damage rolls and ability checks until the end of the conductor's next turn. Roll a d6. On a 1 to 4 conductor can't use Concerted Effort until it finishes a short rest. On a 5 or 6 it can't use Concerted Effort and its Metronomic Aura becomes inactive until it finishes a short rest.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Concerted Effort:</strong> Inspires itself or one friendly creature it can see within 30' of it until start of conductor's next turn. When target makes an attack roll or a Con save to maintain concentration on a spell target can roll d4 and add result to attack or save.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/clockwork-conductor.md">Markdown Format</a></p>
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