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<title>Angel, Kalkydra</title>
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<h1>Angel, Kalkydra</h1>
<p><em>Huge</em> <em>Celestial</em> <em>lawful good</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (natural armor)</li>
<li><strong>Hit Points:</strong> 189 (14d12+98)</li>
<li><strong>Speed:</strong> walk 40 ft. climb 30 ft. fly 90 ft.</li>
<li><strong>Challenge Rating:</strong> 13 (10,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 26</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>22 (+6)</td>
<td>14 (+2)</td>
<td>24 (+7)</td>
<td>17 (+3)</td>
<td>21 (+5)</td>
<td>23 (+6)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +1, Wis +1, Cha +1</li>
<li><strong>Skills:</strong> perception +5</li>
<li><strong>Damage Immunities:</strong> fire, radiant</li>
<li><strong>Damage Resistances:</strong> poison; nonmagic B/P/S attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, poisoned, prone</li>
<li><strong>Senses:</strong> truesight 120', passive Perception 20</li>
<li><strong>Languages:</strong> all, telepathy 120'</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Angelic Weapons:</strong> Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below).</li>
<li><strong>Immortal Nature:</strong> Doesn't require food drink or sleep</li>
<li><strong>Magic Resistance:</strong> Advantage: spell/magic effect saves.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Bites or Sunrays. Can replace one with Constrict.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +11 to hit, 10 ft., one target, 15 (2d8+6) piercing damage + 18 (4d8) radiant.</li>
<li><strong>Constrict:</strong> Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (2d10+6) bludgeoning damage + 18 (4d8) radiant and target is grappled (escape DC 18). Until this grapple ends creature is restrained and kalkydra can't constrict another target.</li>
<li><strong>Sunray:</strong> Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant + 9 (2d8) fire.</li>
<li><strong>Song of Sunrise (1/Day):</strong> Sings a song to welcome the dawn causing sunlight to fill area in a 120' radius around it. Lasts 1 min.</li>
<li><strong>Spellcasting:</strong> Cha (DC 19) no material components: At will: detect evil and good light3/day ea: daylight dispel evil and good1/day ea: commune greater restoration</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Solar Nimbus:</strong> When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/angel-kalkydra.md">Markdown Format</a></p>
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