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<title>Young Wind Dragon</title>
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<h1>Young Wind Dragon</h1>
<p><em>Large</em> <em>Dragon</em> <em>Chaotic Neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 123 (13d10 + 52)</li>
<li><strong>Speed:</strong> walk 90 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 135</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Con +7, Wis +4, Cha +6</li>
<li><strong>Skills:</strong> Acrobatics +9, Intimidation +6, Perception +7, Stealth +6</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> lightning</li>
<li><strong>Damage Resistances:</strong> cold</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> blindsight 30 ft., darkvision 120 ft., passive Perception 17</li>
<li><strong>Languages:</strong> Common, Draconic, Primordial</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Elusive:</strong> The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.</li>
<li><strong>Storm Sight:</strong> The dragon can see through areas obscured by fog, mist, clouds, or precipitation.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The dragon makes one Bite attack and two Claw attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.</li>
<li><strong>Tempest Breath (Recharge 5-6):</strong> The dragon exhales a blast of stormy wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.</li>
</ul>
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