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<title>Witchlight</title>
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<h1>Witchlight</h1>
<p><em>Tiny</em> <em>Construct</em> <em>Any Alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 12</li>
<li><strong>Hit Points:</strong> 20 (8d4)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 397</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>1 (-5)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>10 (+0)</td>
<td>15 (+2)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> Perception +4</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> poison, psychic, radiant</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> understands the languages of its creator but cant speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Antimagic Susceptibility:</strong> The witchlight is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the witchlight must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.</li>
<li><strong>Construct Nature:</strong> The witchlight doesn't require air, food, drink, or sleep.</li>
<li><strong>Variable Illumination:</strong> The witchlight sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The witchlight can alter the radius as a bonus action.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Light Blast:</strong> Melee or Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 5 (1d6 + 2) radiant damage.</li>
<li><strong>Flash (3/Day):</strong> The witchlight emits a bright burst of light. Each creature within 20 feet of the witchlight must succeed on a DC 12 Dexterity saving throw or be blinded for 1 minute. A creature can make a DC 12 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2023/witchlight-tob1-2023.md">Markdown Format</a></p>
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