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<title>Risen Reaver</title>
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<h1>Risen Reaver</h1>
<p><em>Large</em> <em>Undead</em> <em>Chaotic Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (studded leather)</li>
<li><strong>Hit Points:</strong> 168 (16d10 + 80)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 309</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>16 (+3)</td>
<td>20 (+5)</td>
<td>9 (-1)</td>
<td>7 (-2)</td>
<td>6 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6</li>
<li><strong>Skills:</strong> Perception +1</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive perception 11</li>
<li><strong>Languages:</strong> the languages it knew in life</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Blood Sense:</strong> The risen reaver can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.</li>
<li><strong>Undead Nature:</strong> The risen reaver doesn't require air, food, drink, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The risen reaver makes three Bladed Fist attacks.</li>
<li><strong>Bladed Fist:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Skitter:</strong> The risen reaver takes the Dash action.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Infused Arsenal:</strong> When the risen reaver is hit with a nonmagical melee weapon or when it starts its turn in the same space as a nonmagical melee weapon that isn't being worn or carried, it absorbs the weapon into its body. If the weapon is being wielded by an attacker, the attacker must succeed on a DC 15 Strength saving throw or lose its weapon. For 1 minute, the reaver has resistance to the type of damage dealt by that weapon, and when it hits with its Bladed Fist, the fist deals an extra 2 (1d4) damage of the type dealt by the weapon. The reaver can absorb no more than three weapons in this way every 24 hours.</li>
</ul>
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