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<title>Herald of Darkness</title>
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<h1>Herald of Darkness</h1>
<p><em>Large</em> <em>Fiend</em> <em>Neutral Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (chain shirt)</li>
<li><strong>Hit Points:</strong> 105 (10d10 + 50)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 233</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>20 (+5)</td>
<td>14 (+2)</td>
<td>20 (+5)</td>
<td>12 (+1)</td>
<td>15 (+2)</td>
<td>19 (+4)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Str +8, Con +8, Cha +7</li>
<li><strong>Skills:</strong> Athletics +8, Deception +7, Perception +5, Stealth +5</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, cold, lightning</li>
<li><strong>Condition Immunities:</strong> exhaustion, frightened, paralyzed, petrified, poisoned</li>
<li><strong>Senses:</strong> darkvision 240 ft., passive Perception 15</li>
<li><strong>Languages:</strong> Common, Elvish, Goblin, Infernal, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Made of Shadows (Shadow Form Only):</strong> The herald of darkness has resistance to bludgeoning, piercing, and slashing damage and can enter a hostile creature's space and stop there. In addition, it can move through a space as narrow as 1 inch wide without squeezing.</li>
<li><strong>Shadow's Sight:</strong> Magical darkness doesn't impede the herald's darkvision.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The herald of darkness makes two Embrace Darkness or Shadow Sword attacks.</li>
<li><strong>Embrace Darkness (Shadow Form Only):</strong> Melee Spell Attack: +7 to hit, reach 0 ft., one creature in the herald's space. Hit: 18 (3d8 + 5) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.</li>
<li><strong>Shadow Sword (Fiend Form Only):</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 9 (2d8) necrotic damage.</li>
<li><strong>Majesty of the Abyss (Recharge 5-6):</strong> The herald of darkness emits a sinister burst of infernal power. Each creature within 15 feet of the herald and that can see it must make a DC 15 Constitution saving throw. On a failure, a creature takes 27 (6d8) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also paralyzed until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shadow Shape:</strong> The herald magically transforms into a Large shadow or back into its true form, which is a Fiend. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.</li>
</ul>
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