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<title>Enchantress</title>
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<h1>Enchantress</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>Lawful Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (breastplate)</li>
<li><strong>Hit Points:</strong> 123 (19d8 + 38)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 160</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>10 (+0)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>17 (+3)</td>
<td>18 (+4)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5, Wis +6, Cha +7</li>
<li><strong>Skills:</strong> Arcana +4, Deception +7, Perception +6, Persuasion +7, Stealth +5</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Common, Elvish, Umbral</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Ancestry:</strong> The enchantress has advantage on saving throws against being charmed, and magic can't put her to sleep.</li>
<li><strong>Phrenic Weapons:</strong> The enchantress's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d6 psychic damage (included in the attack).</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Rapier:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) psychic damage.</li>
<li><strong>Shadow Bolt:</strong> Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) cold damage plus 9 (2d8) necrotic damage.</li>
<li><strong>Beguiling Whispers (Recharge 5-6):</strong> The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress.</li>
<li><strong>Leadership (Recharges after a Short or Long Rest):</strong> For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is incapacitated.</li>
<li><strong>Spellcasting:</strong> The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):<br>At will: command, message<br>3/day: charm person, enthrall, fear, hold person, hypnotic pattern<br>1/day: confusion, dominate person, greater invisibility, hold monster, phantasmal killer</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shadow Traveler (3/Day):</strong> While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.</li>
</ul>
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