95 lines
3.6 KiB
HTML
95 lines
3.6 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Zeitgeist</title>
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</head>
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<body>
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<h1>Zeitgeist</h1>
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<p><em>Medium</em> <em>Humanoid</em> <em>chaotic neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 14 (16 in Darting Form)</li>
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<li><strong>Hit Points:</strong> 82 (11d8+33)</li>
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<li><strong>Speed:</strong> walk 20 ft.</li>
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<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 383</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>17 (+3)</td>
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<td>18 (+4)</td>
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<td>16 (+3)</td>
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<td>12 (+1)</td>
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<td>10 (+0)</td>
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<td>6 (-2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Immunities:</strong> psychic</li>
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<li><strong>Condition Immunities:</strong> exhaustion, frightened</li>
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<li><strong>Senses:</strong> passive Perception 10</li>
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<li><strong>Languages:</strong> Common</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Darting Escape (Darting Form Only):</strong> The zeitgeist can take the Dash or Disengage action as a bonus action on each of its turns.</li>
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<li><strong>Timewarped Body:</strong> At the start of each of the zeitgeist's turns, roll a die. On an even roll, its body stretches and speeds up as it takes on a darting form. On an odd roll, its body becomes more solid and slows down as it takes on a sluggish form. Its statistics are the same in each form, except as noted here.</li>
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<li>Darting Form. While in a Darting form, the zeitgeist's Armor Class increases by 2, and its speed is 40 feet.</li>
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<li>Sluggish Form. While in a Sluggish form, the zeitgeist has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks, and its speed is 20 feet.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> In its darting form, the zeitgeist makes three darting rend attacks. In its sluggish form, the zeitgeist makes two sluggish slam attacks.</li>
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<li><strong>Darting Rend (Darting Form Only):</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 7 (2d6) force damage.</li>
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<li><strong>Sluggish Slam (Sluggish Form Only):</strong> Melee Weapon Attack: +6 to hit, reach 5 feet., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) force damage. If the zeitgeist scores a critical hit, the target is also knocked prone.</li>
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<li><strong>Tormented Scream (Recharge 5-6):</strong> The zeitgeist cries out, releasing some of its internal torment in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much damage on a successful one.</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Rewind (Recharge 4-6):</strong> When the zeitgeist takes damage or when it starts its turn afflicted with a condition, it can rewind time around it, preventing the damage or undoing the condition. It can use this reaction even while paralyzed or stunned.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/zeitgeist.md">Markdown Format</a></p>
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</body>
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</html>
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