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<title>Yavalnoi</title>
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<h1>Yavalnoi</h1>
<p><em>Large</em> <em>Aberration</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 126 (12d10+60)</li>
<li><strong>Speed:</strong> walk 10 ft. swim 40 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 379</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
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<tr>
<td>17 (+3)</td>
<td>14 (+2)</td>
<td>20 (+5)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Con +8, Wis +6</li>
<li><strong>Skills:</strong> perception +6</li>
<li><strong>Damage Resistances:</strong> cold</li>
<li><strong>Senses:</strong> darkvision 90 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Aquan, Primordial</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Water Breathing:</strong> The yavalnoi can breathe only underwater.</li>
<li><strong>Innate Spellcasting:</strong> The yavalnoi's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
At will: ray of enfeeblement, silent image
3/day: control water, slow</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.</li>
<li><strong>Tail:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.</li>
<li><strong>Luminous Burst (Recharge 5-6):</strong> The anchor-shaped organ atop the yavalnoi's head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a DC 15 Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature can't breathe underwater. This effect dispels spells such as water breathing and temporarily suppresses water breathing granted through magic items or a creature's natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Call of the Deep (1/Day):</strong> The yavalnoi magically calls 2d4 giant crabs or 1 giant octopus. The called creatures arrive in 1d4 rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action.</li>
</ul>
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