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<title>Transcendent Lunarchida</title>
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<h1>Transcendent Lunarchida</h1>
<p><em>Medium</em> <em>Aberration</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 91 (14d8+28)</li>
<li><strong>Speed:</strong> climb 30 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 346</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
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<tr>
<td>10 (+0)</td>
<td>17 (+3)</td>
<td>14 (+2)</td>
<td>18 (+4)</td>
<td>12 (+1)</td>
<td>17 (+3)</td>
</tr>
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<ul>
<li><strong>Saving Throws</strong>: Con +5, Wis +4</li>
<li><strong>Skills:</strong> perception +4, stealth +9</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Condition Immunities:</strong> poisoned, restrained</li>
<li><strong>Senses:</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> Deep Speech, Elvish</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Light Invisibility:</strong> The lunarchidna is invisible while in bright or dim light.</li>
<li><strong>Spider Climb:</strong> The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Web Walker:</strong> The lunarchidna ignores movement restrictions caused by webbing.</li>
<li><strong>Spellcasting:</strong> The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lunarchidna has the following wizard spells prepared:
Cantrips (at will): minor illusion, mage hand, poison spray, ray of frost
1st level (4 slots): color spray, detect magic, magic missile, shield
2nd level (3 slots): alter self, suggestion, web
3rd level (3 slots): counterspell, fireball, major image
4th level (2 slots): black tentacles, confusion</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The lunarchidna makes three attacks: one with its bite and two with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.</li>
<li><strong>Web (Recharge 5-6):</strong> Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).</li>
<li><strong>Lunar Beam (Recharge 5-6):</strong> The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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