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<title>Tar Ooze</title>
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<h1>Tar Ooze</h1>
<p><em>Large</em> <em>Ooze</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 9</li>
<li><strong>Hit Points:</strong> 120 (15d10+45)</li>
<li><strong>Speed:</strong> walk 20 ft. climb 20 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 280</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>8 (-1)</td>
<td>16 (+3)</td>
<td>1 (-5)</td>
<td>8 (-1)</td>
<td>2 (-4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> fire, necrotic, poison</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, poisoned, prone</li>
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 8</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fire Hazard:</strong> When the ooze takes fire damage, it bursts into flame. The ooze continues burning until it takes cold damage or is immersed in water. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it while it is burning takes 5 (1d10) fire damage. While burning, the ooze's weapon attacks deal an extra 5 (1d10) fire damage.</li>
<li><strong>Sticky Situation:</strong> A creature covered in the ooze's tar has its speed halved for 1 minute. In addition, the tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns until a creature takes an action to snuff out the flames. A creature that starts its turn covered with burning tar takes 10 (2d10) fire damage. A humanoid that dies while covered in tar rises 1 hour later as tar ghoul, unless the humanoid is restored to life or its body is destroyed.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The tar ooze makes two pseudopod attacks. If both attacks hit the same target, the target is covered in tar (see Sticky Situation).</li>
<li><strong>Pseudopod:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage.</li>
<li><strong>Hurl Tar:</strong> Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage and the target must succeed on a DC 14 Dexterity saving throw or be covered in tar (see Sticky Situation).</li>
</ul>
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