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<title>Scribe Devil</title>
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<h1>Scribe Devil</h1>
<p><em>Medium</em> <em>Fiend</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 82 (11d8+33)</li>
<li><strong>Speed:</strong> walk 30 ft. fly 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 318</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>14 (+2)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>17 (+3)</td>
</tr>
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<ul>
<li><strong>Saving Throws</strong>: Con +6, Int +7, Wis +5, Cha +6</li>
<li><strong>Skills:</strong> deception +6, insight +5, perception +4</li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 14</li>
<li><strong>Languages:</strong> Common, Infernal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the scribe's darkvision.</li>
<li><strong>Magic Resistance:</strong> The scribe has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Innate Spellcasting:</strong> The scribe devil's spellcasting ability is Intelligence (spell save DC 15). The devil can innately cast the following spells, requiring no material components:
At will: detect magic, illusory script
3/day each: dispel magic, zone of truth
1/day each: glyph of warding, modify memory</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The scribe devil makes two attacks: one with its claws and one with its tail.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.</li>
<li><strong>Tail:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become blinded as its eyes turn black and fill with infernal ink. The condition can be removed with a greater restoration spell or similar magic. Alternatively, a creature with a healer's kit can drain the ink from a blinded creature's eyes with a successful DC 14 Wisdom (Medicine) check. If this check fails by 5 or more, the attempt to drain the ink instead removes the blinded creature's eyes and the creature takes 21 (6d6) piercing damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/scribe-devil.md">Markdown Format</a></p>
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