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<title>Sanddrift Drake</title>
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<h1>Sanddrift Drake</h1>
<p><em>Large</em> <em>Dragon</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 102 (12d10+36)</li>
<li><strong>Speed:</strong> climb 20 ft. walk 40 ft. burrow 40 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 127</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>13 (+1)</td>
<td>19 (+4)</td>
<td>17 (+3)</td>
<td>7 (-2)</td>
<td>15 (+2)</td>
<td>7 (-2)</td>
</tr>
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</table>
<ul>
<li><strong>Skills:</strong> perception +5, stealth +7, survival +5</li>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Damage Resistances:</strong> poison</li>
<li><strong>Condition Immunities:</strong> blinded</li>
<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 30 ft., passive Perception 15</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Desert Camouflage:</strong> The drake has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.</li>
<li><strong>Sand Glide:</strong> The drake can burrow through nonmagical sand and worked earth. While doing so, the drake doesn't disturb the material it moves through.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The drake makes three attacks: one with its bite and two with its claws.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or its speed is halved for 1 minute. If the target's speed is already halved and it fails the saving throw, it is paralyzed for 1 minute instead. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.</li>
<li><strong>Heatwave Breath (Recharge 6):</strong> The drake exhales superheated air in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion.</li>
</ul>
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