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<title>Mangrove Treant</title>
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<h1>Mangrove Treant</h1>
<p><em>Huge</em> <em>Plant</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 136 (13d12+52)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 350</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>20 (+5)</td>
<td>7 (-2)</td>
<td>19 (+4)</td>
<td>12 (+1)</td>
<td>15 (+2)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> athletics +8, nature +4</li>
<li><strong>Senses:</strong> passive Perception 12</li>
<li><strong>Languages:</strong> Common, Draconic, Druidic, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False Appearance:</strong> While the mangrove treant remains motionless, it is indistinguishable from an ordinary mangrove tree.</li>
<li><strong>Grasping Roots:</strong> The treant has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.</li>
<li><strong>Siege Monster:</strong> The mangrove treant deals double damage to objects and structures.</li>
<li><strong>Tiny Spies:</strong> The mangrove treant can communicate with mosquitos as if they shared a language. The mosquitos alert the treant to the presence of intruders, and the treant has advantage on Wisdom (Perception) checks to notice creatures within 60 feet of it.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The mangrove treant makes two slam attacks.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.</li>
<li><strong>Mangrove Mosquitos:</strong> The mangrove treant calls a swarm of mosquitos from its branches. The swarm of mosquitos uses the statistics of a swarm of insects, except it has a flying speed of 30 feet. The swarm acts an ally of the treant and obeys its spoken commands. The swarm remains for 1 day, until the treant dies, or until the treant dismisses it as a bonus action.<br><br>The treant can have only one swarm of mosquitos at a time. If it calls another, the previous swarm disperses.</li>
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