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<title>Ikuchi</title>
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<h1>Ikuchi</h1>
<p><em>Gargantuan</em> <em>Elemental</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 116 (8d20+32)</li>
<li><strong>Speed:</strong> walk 20 ft. swim 50 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 210</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tr>
<td>20 (+5)</td>
<td>13 (+1)</td>
<td>18 (+4)</td>
<td>6 (-2)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +4</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong> Aquan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Ikuchi Oil:</strong> The ikuchi constantly emits a thick, nonflammable, yellowish oil. When the ikuchi is underwater, this oil makes the water within 30 feet of the ikuchi difficult terrain. Each time a creature moves more than 10 feet through this area it must succeed on a DC 15 Strength saving throw or be restrained by the thick oil until the end of its next turn. A creature under the effects of a freedom of movement spell or similar magic is immune to the effects of Ikuchi Oil.</li>
<li><strong>Water Breathing:</strong> The ikuchi can breathe only underwater.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The ikuchi makes two attacks: one with its bite and one to constrict.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage.</li>
<li><strong>Constrict:</strong> Melee Weapon Attack: +8 to hit, reach 20 ft., one Huge or smaller creature. Hit: 14 (2d8 + 5) bludgeoning damage. The target is grappled (escape DC 16) if the ikuchi isn't already constricting two other creatures. Until this grapple ends, the target is restrained.</li>
<li><strong>Crush (Recharge 4-6):</strong> Each creature grappled by the ikuchi must make a DC 16 Strength saving throw, taking 23 (4d8 + 5) bludgeoning damage on a failed save, or half as much damage on a successful one.</li>
</ul>
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