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<title>Huecambra</title>
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<h1>Huecambra</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 136 (13d10+65)</li>
<li><strong>Speed:</strong> swim 30 ft. walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 203</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>18 (+4)</td>
<td>12 (+1)</td>
<td>20 (+5)</td>
<td>8 (-1)</td>
<td>13 (+1)</td>
<td>17 (+3)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Con +8</li>
<li><strong>Skills:</strong> perception +4, stealth +4</li>
<li><strong>Damage Immunities:</strong> poison, thunder</li>
<li><strong>Condition Immunities:</strong> charmed, petrified, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 14</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become cursed. While cursed, the creature grows gem-like growths across its body. When the cursed creature takes damage that isn't poison or psychic, it and each creature within 5 feet of it must succeed on a DC 16 Constitution saving throw or take 7 (2d6) thunder damage. This damage doesn't trigger further explosions. The curse lasts until it is lifted by a remove curse spell or similar magic.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.</li>
<li><strong>Tail:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.</li>
<li><strong>Gem Explosion (Recharge 6):</strong> The huecambra causes some of the gem-like nodules on its body to detonate. Each creature within 20 feet of the huecambra must make a DC 16 Dexterity saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. A creature cursed by the huecambra's bite has disadvantage on this saving throw.</li>
</ul>
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