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<title>Clockwork Mantis</title>
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<h1>Clockwork Mantis</h1>
<p><em>Large</em> <em>Construct</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 68 (8d10+24)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 67</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>13 (+1)</td>
<td>19 (+4)</td>
<td>16 (+3)</td>
<td>3 (-4)</td>
<td>15 (+2)</td>
<td>1 (-5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +5, stealth +7</li>
<li><strong>Damage Immunities:</strong> poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 15</li>
<li><strong>Languages:</strong> understands Common but cant speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Hobbling Strike:</strong> When the clockwork mantis makes a successful opportunity attack, the target's speed is reduced to 0 until the start of its next turn.</li>
<li><strong>Immutable Form:</strong> The clockwork mantis is immune to any spell or effect that would alter its form.</li>
<li><strong>Magic Resistance:</strong> The clockwork mantis has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Standing Leap:</strong> The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action.</li>
<li><strong>Serrated Blade:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.</li>
<li><strong>Invisibility:</strong> The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is invisible with it.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/clockwork-mantis.md">Markdown Format</a></p>
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