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<title>Ash Phoenix</title>
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<h1>Ash Phoenix</h1>
<p><em>Large</em> <em>Undead</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 105 (14d10+28)</li>
<li><strong>Speed:</strong> fly 90 ft. hover True ft. walk 0 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 28</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>17 (+3)</td>
<td>20 (+5)</td>
<td>15 (+2)</td>
<td>8 (-1)</td>
<td>14 (+2)</td>
<td>9 (-1)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +5</li>
<li><strong>Skills:</strong> perception +5, stealth +8</li>
<li><strong>Damage Vulnerabilities:</strong> radiant</li>
<li><strong>Damage Immunities:</strong> necrotic, poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> exhaustion, paralyzed, petrified, poisoned, prone</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 15</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False Appearance:</strong> While the ash phoenix hovers and remains motionless, except for drifting on air currents, it is indistinguishable from a normal cloud of ash and smoke.</li>
<li><strong>Rejuvenation:</strong> If the ash phoenix's birth site hasn't been purified by holy rites, a destroyed ash phoenix gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its birth site.</li>
<li><strong>Shadow Stealth:</strong> While in dim light or darkness, the ash phoenix can take the Hide action as a bonus action.</li>
<li><strong>Wind Weakness:</strong> While in an area of strong wind (at least 20 miles per hour), the ash phoenix has disadvantage on attack rolls and ability checks.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The ash phoenix makes two ash talon attacks. If both attacks hit the same target, the phoenix plunges its beak into the target, and the target must succeed on a DC 16 Strength saving throw or take 7 (2d6) necrotic damage. The ash phoenix regains hp equal to half the necrotic damage dealt.</li>
<li><strong>Ash Talons:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.</li>
<li><strong>Ash Storm (Recharge 5-6):</strong> The ash phoenix furiously beats its wings, throwing clinging ash into a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded.</li>
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