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<title>Wyvern Knight</title>
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<h1>Wyvern Knight</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 20 (plate, shield)</li>
<li><strong>Hit Points:</strong> 102 (12d8+48)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 385</li>
</ul>
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<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
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<tr>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>18 (+4)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>15 (+2)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Str +6, Con +7</li>
<li><strong>Skills:</strong> perception +4</li>
<li><strong>Damage Immunities:</strong> poisoned</li>
<li><strong>Damage Resistances:</strong> poison</li>
<li><strong>Senses:</strong> passive Perception 14</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Brave:</strong> The wyvern knight has advantage on saving throws against being frightened.</li>
<li><strong>Ring of Feather Falling:</strong> When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.</li>
<li><strong>Lance:</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.</li>
<li><strong>Heavy Crossbow:</strong> Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.</li>
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Protection:</strong> When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/wyvern-knight.md">Markdown Format</a></p>
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