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<title>Venom Elemental</title>
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<h1>Venom Elemental</h1>
<p><em>Large</em> <em>Elemental</em> <em>neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 93 (11d10+33)</li>
<li><strong>Speed:</strong> swim 50 ft. walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 138</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>17 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>6 (-2)</td>
<td>10 (+0)</td>
<td>8 (-1)</td>
</tr>
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<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
<li><strong>Languages:</strong> understands Primordial but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Liquid Form:</strong> The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.</li>
<li><strong>Underwater Camouflage:</strong> The elemental has advantage on Dexterity (Stealth) checks made while underwater.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The venom elemental makes two bite attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/venom-elemental.md">Markdown Format</a></p>
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