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<title>Three-Headed Cobra</title>
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<h1>Three-Headed Cobra</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 127 (15d10+45)</li>
<li><strong>Speed:</strong> swim 30 ft. walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 354</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>14 (+2)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>4 (-3)</td>
<td>10 (+0)</td>
<td>6 (-2)</td>
</tr>
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<ul>
<li><strong>Saving Throws</strong>: Dex +7, Wis +3</li>
<li><strong>Skills:</strong> perception +3</li>
<li><strong>Damage Resistances:</strong> poison</li>
<li><strong>Senses:</strong> blindsight 10ft., passive Perception 13</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Reactive Heads:</strong> The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.</li>
<li><strong>Three-Headed:</strong> The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.</li>
<li><strong>Wakeful:</strong> While the three-headed cobra sleeps, at least one of its heads is awake.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The three-headed cobra makes three bite attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.</li>
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