Files
5ead/monsters/html/creature_codex/ratfolk-warlock.html

91 lines
3.0 KiB
HTML
Raw Permalink Normal View History

2025-06-07 07:58:30 -05:00
<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Ratfolk Warlock</title>
</head>
<body>
<h1>Ratfolk Warlock</h1>
<p><em>Small</em> <em>Humanoid</em> <em>any alignment</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (16 with mage armor)</li>
<li><strong>Hit Points:</strong> 27 (6d6+6)</li>
<li><strong>Speed:</strong> swim 10 ft. walk 25 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 314</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>8 (-1)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>17 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +3, Cha +5</li>
<li><strong>Skills:</strong> arcana +4, deception +5, perception +3</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Nimbleness:</strong> The ratfolk warlock can move through the space of any Medium or larger creature.</li>
<li><strong>Pack Tactics:</strong> The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
<li><strong>Innate Spellcasting:</strong> The ratfolk warlock's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: dancing lights, eldritch blast, fire bolt, mage armor, mage hand, minor illusion, poison spray, speak with animals
3/day each: command, darkness, hellish rebuke
1/day each: blindness/deafness, hold person</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Dagger:</strong> Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.</li>
<li><strong>Quarterstaff:</strong> Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage if used with two hands.</li>
<li><strong>Darken:</strong> The ratfolk warlock causes tendrils of shadow to reach out from its body toward all creatures within 10 feet of it. Each creature in the area must succeed on a DC 13 Wisdom saving throw or be restrained by the tendrils until the end of the ratfolk warlock's next turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/ratfolk-warlock.md">Markdown Format</a></p>
</body>
</html>