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<title>Purple Slime</title>
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<h1>Purple Slime</h1>
<p><em>Large</em> <em>Ooze</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 7</li>
<li><strong>Hit Points:</strong> 76 (8d10+32)</li>
<li><strong>Speed:</strong> climb 10 ft. swim 30 ft. walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 307</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>17 (+3)</td>
<td>8 (-1)</td>
<td>18 (+4)</td>
<td>2 (-4)</td>
<td>6 (-2)</td>
<td>1 (-5)</td>
</tr>
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<ul>
<li><strong>Skills:</strong> stealth +1</li>
<li><strong>Damage Immunities:</strong> acid, cold</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, prone</li>
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 8</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amorphous:</strong> The purple slime can move through a space as narrow as 1 inch wide without squeezing.</li>
<li><strong>Amphibious:</strong> The purple slime can breathe air and water.</li>
<li><strong>Underwater Camouflage:</strong> The purple slime has advantage on Dexterity (Stealth) checks made while underwater.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The purple slime makes two spike attacks.</li>
<li><strong>Spike:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/purple-slime.md">Markdown Format</a></p>
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