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<title>Peluda Drake</title>
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<h1>Peluda Drake</h1>
<p><em>Large</em> <em>Dragon</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 68 (8d10+24)</li>
<li><strong>Speed:</strong> burrow 20 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 130</li>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>17 (+3)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>6 (-2)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
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<ul>
<li><strong>Saving Throws</strong>: Dex +4, Con +5</li>
<li><strong>Skills:</strong> perception +4, stealth +4</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 14</li>
<li><strong>Languages:</strong> Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Quill Regrowth:</strong> The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.</li>
<li><strong>Spiky Hide:</strong> A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.</li>
</ul>
<h3>Actions</h3>
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<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.</li>
<li><strong>Tail:</strong> Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.</li>
<li><strong>Quill:</strong> Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.</li>
<li><strong>Breath Weapons (Recharge 5-6):</strong> The peluda uses one of the following breath weapons:<br>Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.<br>Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.</li>
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