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<title>Lotus Golem</title>
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<h1>Lotus Golem</h1>
<p><em>Large</em> <em>Construct</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 82 (11d10+22)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 201</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>14 (+2)</td>
<td>19 (+4)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
<td>12 (+1)</td>
<td>4 (-3)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Str +6, Dex +8</li>
<li><strong>Skills:</strong> athletics +6, perception +9</li>
<li><strong>Damage Immunities:</strong> cold, fire, poison, psychic</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened, paralyzed, petrified, poisoned</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 19</li>
<li><strong>Languages:</strong> understands the languages of its creator but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Arcane Pool:</strong> The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.</li>
<li><strong>Immutable Form:</strong> The golem is immune to any spell or effect that would alter its form.</li>
<li><strong>Magic Resistance:</strong> The golem has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> The golem's weapon attacks are magical.</li>
<li><strong>Water Walker:</strong> The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The lotus golem makes two arcane water attacks.</li>
<li><strong>Arcane Water:</strong> Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Arcane Absorption:</strong> When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/lotus-golem.md">Markdown Format</a></p>
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