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<title>Lamassu</title>
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<h1>Lamassu</h1>
<p><em>Large</em> <em>Celestial</em> <em>lawful good</em></p>
<ul>
<li><strong>Armor Class:</strong> 17 (natural armor)</li>
<li><strong>Hit Points:</strong> 147 (14d10+70)</li>
<li><strong>Speed:</strong> fly 60 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 247</li>
</ul>
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<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>18 (+4)</td>
<td>14 (+2)</td>
<td>20 (+5)</td>
<td>17 (+3)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
</tr>
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<ul>
<li><strong>Saving Throws</strong>: Dex +6, Con +9, Wis +8, Cha +7</li>
<li><strong>Skills:</strong> arcana +7, history +7, insight +8, perception +8</li>
<li><strong>Damage Resistances:</strong> radiant; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened</li>
<li><strong>Senses:</strong> truesight 60 ft., passive Perception 18</li>
<li><strong>Languages:</strong> all, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Magic Resistance:</strong> The lamassu has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Magic Weapons:</strong> The lamassu's weapon attacks are magical.</li>
<li><strong>Pounce:</strong> If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.</li>
<li><strong>Innate Spellcasting:</strong> The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant
3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave
1/day each: banishment, flame strike, glyph of warding</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The lamassu makes two attacks with its claws.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.</li>
<li><strong>Healing Touch (3/Day):</strong> The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.</li>
</ul>
<p>The lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn.</p>
<h3>Legendary Actions</h3>
<ul>
<li><strong>Detect:</strong> The lamassu makes a Wisdom (Perception) check.</li>
<li><strong>Claw Attack:</strong> The lamassu makes one claw attack.</li>
<li><strong>Wing Attack (Costs 2 Actions):</strong> The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/lamassu.md">Markdown Format</a></p>
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