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<title>Kinnara</title>
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<h1>Kinnara</h1>
<p><em>Medium</em> <em>Celestial</em> <em>lawful good</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 65 (10d8+20)</li>
<li><strong>Speed:</strong> fly 50 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 17</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>12 (+1)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>16 (+3)</td>
<td>19 (+4)</td>
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<ul>
<li><strong>Saving Throws</strong>: Wis +5, Cha +6</li>
<li><strong>Skills:</strong> insight +5, performance +8</li>
<li><strong>Damage Resistances:</strong> radiant; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> all, telepathy 60 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Angelic Weapons:</strong> The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).</li>
<li><strong>Eternal Lovers:</strong> The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.</li>
<li><strong>Innate Spellcasting:</strong> The kinnara's spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components:
At will: detect good and evil, guidance, light, spare the dying
3/day each: charm person, sleep, healing word
1/day each: calm emotions, enthrall, hold person</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.</li>
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.</li>
<li><strong>Discordant Refrain (Recharge 5-6):</strong> The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Share the Pain:</strong> When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/kinnara.md">Markdown Format</a></p>
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