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<title>Flame-Scourged Scion</title>
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<h1>Flame-Scourged Scion</h1>
<p><em>Huge</em> <em>Aberration</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 125 (10d12+60)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 159</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
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<tr>
<td>19 (+4)</td>
<td>17 (+3)</td>
<td>22 (+6)</td>
<td>16 (+3)</td>
<td>6 (-2)</td>
<td>15 (+2)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Con +10, Wis +2, Cha +6</li>
<li><strong>Skills:</strong> insight +6, perception +6</li>
<li><strong>Damage Resistances:</strong> fire; slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> grappled, paralyzed, restrained</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Common, Deep Speech, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Burning Rage:</strong> When a flame-scourged scion takes fire damage, it has advantage on its attack rolls until the end of its next turn. If it takes more than 5 fire damage, it has advantage on its attack rolls for 2 rounds.</li>
<li><strong>Firesight:</strong> A flame-scourged scion can see through areas obscured by fire, smoke, and fog without penalty.</li>
<li><strong>Groundbreaker:</strong> Difficult terrain caused by rocks, sand, or natural vegetation, living or dead, doesn't cost the flamescourged scion extra movement. Its speed can't be reduced by any effect.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The flame-scourged scion makes three tentacle attacks.</li>
<li><strong>Tentacle:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, the flame-scourged scion can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The flame-scourged scion can grapple up to two creatures at one time.</li>
<li><strong>Embers (Recharge 6):</strong> The flame-scourged scion fills the area around itself with a cloud of burning embers. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The embers die out within moments.</li>
</ul>
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