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<title>Dvarapala</title>
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<h1>Dvarapala</h1>
<p><em>Huge</em> <em>Giant</em> <em>any alignment (as its patron deity)</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (natural armor)</li>
<li><strong>Hit Points:</strong> 136 (13d12+52)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 137</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>19 (+4)</td>
<td>8 (-1)</td>
<td>18 (+4)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>9 (-1)</td>
</tr>
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<ul>
<li><strong>Saving Throws</strong>: Str +7, Con +7, Wis +6</li>
<li><strong>Skills:</strong> perception +6, religion +3</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Common; telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Divine Words:</strong> In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).</li>
<li><strong>Keen Senses:</strong> The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.</li>
<li><strong>Magic Resistance:</strong> The dvarapala has advantage on saving throws against spells and other magical effects.</li>
<li><strong>You Shall Not Pass:</strong> The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.</li>
<li><strong>Innate Spellcasting:</strong> The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components:
At will: sacred flame (2d8)
3/day: thunderwave
1/day each: gust of wind, wind wall</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Gada:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.</li>
<li><strong>Javelin:</strong> Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.</li>
<li><strong>Sweeping Strike (Recharge 4-6):</strong> The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/dvarapala.md">Markdown Format</a></p>
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