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<title>Cueyatl Moon Priest</title>
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<h1>Cueyatl Moon Priest</h1>
<p><em>Small</em> <em>Humanoid</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (studded leather)</li>
<li><strong>Hit Points:</strong> 81 (18d6+18)</li>
<li><strong>Speed:</strong> climb 20 ft. swim 30 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 68</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<tbody>
<tr>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
</tr>
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</table>
<ul>
<li><strong>Saving Throws</strong>: Con +4</li>
<li><strong>Skills:</strong> medicine +6, perception +6, religion +3</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
<li><strong>Languages:</strong> Common, Cueyatl</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The cueyatl can breathe air and water.</li>
<li><strong>Jungle Camouflage:</strong> The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.</li>
<li><strong>Slippery:</strong> The cueyatl moon priest has advantage on saving throws and ability checks made to escape a grapple.</li>
<li><strong>Standing Leap:</strong> The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.</li>
<li><strong>Spellcasting:</strong> The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): guidance, resistance, sacred flame, spare the dying
1st level (4 slots): bane, cure wounds, protection from evil and good
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (2 slots): bestow curse, spirit guardians</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Morningstar:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.</li>
<li><strong>Night's Chill (Recharge 5-6):</strong> The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/cueyatl-moon-priest.md">Markdown Format</a></p>
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