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<title>Black Sun Priestess</title>
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<h1>Black Sun Priestess</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (hide armor)</li>
<li><strong>Hit Points:</strong> 67 (9d8+27)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 290</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
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<td>16 (+3)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>9 (-1)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
</tr>
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<ul>
<li><strong>Skills:</strong> insight +6, intimidation +6, religion +1</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Common, Orc</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aggressive:</strong> As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.</li>
<li><strong>Black Sun Sight:</strong> Magical darkness doesn't impede the the Black Sun priestess' darkvision.</li>
<li><strong>Light Sensitivity:</strong> While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Spellcasting:</strong> The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, sacred flame
1st level (4 slots): bane, command, cure wounds, detect magic
2nd level (3 slots): augury, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, spirit guardians</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Greatclub:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/black-sun-priestess.md">Markdown Format</a></p>
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