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<title>Alliumite</title>
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<h1>Alliumite</h1>
<p><em>Small</em> <em>Plant</em> <em>chaotic neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 18 (4d6+4)</li>
<li><strong>Speed:</strong> burrow 20 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 13</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>6 (-2)</td>
<td>18 (+4)</td>
<td>12 (+1)</td>
<td>7 (-2)</td>
<td>12 (+1)</td>
<td>9 (-1)</td>
</tr>
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<ul>
<li><strong>Skills:</strong> perception +3, stealth +6, survival +3</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Plant Camouflage:</strong> The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.</li>
<li><strong>Tearful Stench:</strong> Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Thorn Dart:</strong> Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.</li>
<li><strong>Grass Blade:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/alliumite.md">Markdown Format</a></p>
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