91 lines
3.2 KiB
HTML
91 lines
3.2 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Alchemist Archer</title>
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</head>
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<body>
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<h1>Alchemist Archer</h1>
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<p><em>Medium</em> <em>Humanoid</em> <em>any alignment</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 17 (studded leather)</li>
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<li><strong>Hit Points:</strong> 135 (18d8+54)</li>
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<li><strong>Speed:</strong> walk 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
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<li><strong>Source:</strong> Creature Codex, page 141</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>11 (+0)</td>
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<td>20 (+5)</td>
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<td>16 (+3)</td>
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<td>18 (+4)</td>
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<td>14 (+2)</td>
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<td>10 (+0)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Str +4, Int +8</li>
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<li><strong>Skills:</strong> perception +6, stealth +9, survival +6</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 16</li>
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<li><strong>Languages:</strong> Common, Elvish</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Alchemical Arrows:</strong> As a bonus action, the archer attaches an alchemy tube to the shaft of one arrow before firing its longbow. On a successful hit, the alchemy tube shatters and does one of the following:
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Concussive. The target takes an extra 18 (4d8) thunder damage and must succeed on a DC 16 Strength saving throw or be knocked prone.
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Entangling. The target takes an extra 18 (4d8) acid damage and is restrained by sticky, alchemical goo. As an action, the restrained target can make a DC 16 Strength check, bursting through the goo on a success. The goo can also be attacked and destroyed (AC 10; hp 5; immunity to piercing, slashing, poison, and psychic damage).
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Explosive. The target takes an extra 18 (4d8) fire damage and catches on fire, taking 7 (2d6) fire damage at the start of each of its turns. The target can end this damage by using its action to make a DC 16 Dexterity check to extinguish the flames.</li>
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<li><strong>Fey Ancestry:</strong> The archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.</li>
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<li><strong>Hunter's Aim:</strong> Once per turn, when the archer makes a ranged attack with its longbow and hits, the target takes an extra 28 (8d6) damage.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The alchemist archer makes three longbow attacks or two scimitar attacks.</li>
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<li><strong>Scimitar:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.</li>
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<li><strong>Longbow:</strong> Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/creature_codex/alchemist-archer.md">Markdown Format</a></p>
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</body>
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</html>
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