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<title>Xorn</title>
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<h1>Xorn</h1>
<p><em>medium</em> <em>Elemental</em></p>
<ul>
<li><strong>Armor Class:</strong> 19 (natural armor)</li>
<li><strong>Hit Points:</strong> 111 </li>
<li><strong>Speed:</strong> walk 20 ft. burrow 20 ft.- <strong>Perception</strong>: 16</li>
<li><strong>Stealth</strong>: 13</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
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<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
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<td>+3</td>
<td>+0</td>
<td>+6</td>
<td>+0</td>
<td>+0</td>
<td>+0</td>
</tr>
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<ul>
<li><strong>Damage Vulnerabilities:</strong> thunder</li>
<li><strong>Damage Resistances:</strong> piercing and slashing damage from nonmagical attacks</li>
<li><strong>Senses:</strong> darkvision 60 ft., tremorsense 60 ft.</li>
<li><strong>Languages:</strong> Terran</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Earth Glide:</strong> The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material through which it moves.</li>
<li><strong>Stone Camouflage:</strong> The xorn's Stealth is 18 while in rocky terrain.</li>
<li><strong>Treasure Sense:</strong> The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The xorn makes one Bite attack and three Claw attacks, or it makes three Lob Stone attacks.</li>
<li><strong>Bite:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (3d6+3) piercing damage.</li>
<li><strong>Claw:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (2d4+3) slashing damage.</li>
<li><strong>Lob Stone:</strong> <em>Ranged Weapon Attack:</em> +6 to hit, range 20/60 ft., one target. <em>Hit:</em> 12 (2d8+3) bludgeoning damage.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Shard Belch:</strong> The xorn belches a mixture of stomach gas and crystalline shards in a 15-foot cone. Each creature in the area must succeed on a DC 14 DEX save or be coated in miniscule, crystalline shards until the end of its next turn. A creature coated in shards suffers bouts of pain each time it moves, reducing its speed by 10 feet and imposing disadvantage on all weapon attack rolls.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/xorn_bf.md">Markdown Format</a></p>
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